Resident Evil Requiem: Critics Stunned! Is This The BEST One Yet?!

Resident Evil Requiem: Critics Stunned! Is This The BEST One Yet?!
Gaming News 25 February 2026

So, Resident Evil... what is it, really? For us old-timers, it's that beautiful, clunky survival horror we grew up with, defined by its deliberate pacing and the constant feeling that something awful is lurking around the next corner. Then you've got the folks who jumped in with Resident Evil 4, and for them, it's more about the action, the over-the-shoulder perspective, the sheer spectacle. And finally, there's the generation that was baptized by fire with Resident Evil 7, which basically redefined the series as pure, unadulterated horror. It’s been a wild ride.

Resident Evil Requiem: Critics Stunned! Is This Th...

After all these years, nearly three decades in fact, Resident Evil has become this multi-faceted franchise with so many identities that Capcom has honestly struggled to keep it all together. But with Resident Evil Requiem, it seems like they've finally found a solution, and it's surprisingly simple: just embrace *everything*. Don't try to shoehorn it, just let it all breathe.

And regardless of which direction it leans into, Requiem is consistently spectacular. This is blockbuster gaming at its finest: utterly gorgeous, meticulously detailed, and polished until it gleams. Take the prologue, for example. It feels like a gritty TV police procedural as much as it feels like Resident Evil. It jumps from these rain-soaked city streets – rendered in stunning first-person – to this creepy, abandoned hotel. We see Grace confronting her past through these really well-done playable flashbacks, and then BAM, we're thrown into campy, funhouse-style chills. Then Leon shows up, twirling hatchets with absurd grace amid total chaos, and it just keeps going. You can really see the sheer talent of Capcom's team – the designers, the engineers, the artists, the animators, the sound specialists, the performers. They've really outdone themselves.

When Requiem really finds its stride, it delivers a sustained dose of pure horror, and honestly, it might be the most terrifying the series has ever offered. We're talking potentially one of the best horror games *ever* made. After Grace arrives at the Rhodes Hill Chronic Care Center – where a large chunk of the game takes place, and which is probably the closest the series has come to a classic gothic "mansion" in ages – you get a few minutes to just breathe, to take it all in, before the first major baddie shows up. Trust me, you'll want to soak up that peace and quiet, because once things get rolling, Requiem is relentless.

Capcom's control of atmosphere and tension is just impeccable. The way they pace things is masterful. Take the setup for the first big reveal: an ominous rhyme in a children's nursery book plants these seeds of uncertainty and dread that just keep growing, culminating in this tightly choreographed sequence of jump scares and fake-outs, with this *humongous* claw sliding into view. And that's just the *beginning*.

The creature itself, one of Rhodes Hill's most persistent foes, is a brilliant piece of design. It's legitimately terrifying in its scale, but also weirdly sympathetic, with its forlorn gait and tattered gown. Requiem actually goes surprisingly far in humanizing its monsters. One abomination is so large it's forced to squeeze itself pitifully along the mansion's too-small corridors. Practically every zombie in Rhodes Hill is stuck in some half-remembered loop of their former life; undead cleaners attack filthy bathrooms, orderlies obsessively flick light switches, cooks give chase with sharpened utensils, and you'll even find a zombie by a grand piano, trying to belt out a tune. It's a little sad, a little silly, and there's this appealingly goofy throughline to Requiem that serves as a really important connective tissue between the horrors Grace faces and Leon's more outlandish adventures. Crucially though, the moment a zombie actually gives chase, the mood chills to the bone.

B
Editor
Brandon Lewis

Gaming journalist covering video games, esports, and industry news.

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