HBO's announcement of a Baldur's Gate series has been met with understandable excitement. A live-action adaptation of the beloved RPG, set in the rich world of Dungeons & Dragons, sounds like a surefire hit. But a key detail buried in the initial Deadline report is giving some fans pause – the show is intended to be a direct sequel to Baldur's Gate 3.
Baldur's Gate Sequel Impossible?! HBO's Bold Move ...
The report specifically states that the series will pick up "immediately after the events of Baldur’s Gate 3," following both old and new characters as they grapple with the fallout. And that's where the problem starts. Which fallout, exactly? Did the player embrace the Absolute? Did they destroy the Netherbrain? Did Karlach find a cure for her infernal engine, or did she choose to return to Avernus? These aren't minor details – they drastically alter the landscape of Faerûn.
Baldur's Gate 3 isn't just a game with multiple endings; it's a game with *thousands* of possible endings. Larian Studios has stated there are roughly 17,000 variations of the final cutscene. Seventeen thousand! How can any television series meaningfully address the consequences of a game where every player's experience is, by design, so deeply personal and unique? It feels, frankly, impossible. I mean, even *I* had a completely different ending on my first playthrough versus my second. Which one gets canonized?
The most likely scenario is that showrunner Craig Mazin, fresh off the critical acclaim of HBO's "The Last of Us," will have to establish a definitive "canon." He'll need to choose which major events will be considered the "true" timeline, effectively invalidating countless player choices and narratives. This is a tricky path. It's not simply picking a single ending, like deciding which color to choose at the end of Mass Effect 3. We are talking about a 100+ hour journey filled with potentially branching storylines.
To be clear, this doesn't necessarily doom the show. Mazin's work on projects like "Chernobyl," coupled with HBO's consistent quality in fantasy programming ("Game of Thrones," "House of the Dragon"), suggests that "Baldur's Gate" could be a compelling series on its own merits. My concern is how to maintain that level of quality while continuing a game that many players have spent hundreds, or even thousands of hours, with.
This brings to mind Amazon's Fallout, another series set after a well-regarded RPG with diverging endings (Fallout: New Vegas). But Fallout is making a smarter move. Instead of acting as a sequel to a specific game, it's set in the same universe but tells its own story. That might be the better path for Baldur's Gate as well. Hopefully, HBO acknowledges the challenge and aims for a new, but respectful, take on the source material.
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