Larian's Divinity AMA: SHOCKING Secrets REVEALED! What You MISSED!

Larian's Divinity AMA: SHOCKING Secrets REVEALED! What You MISSED!
Gaming News 09 January 2026

Alright, folks, buckle up! Larian just spilled a whole bunch of beans about their next *Divinity* project in a recent Reddit AMA, and let me tell you, it sounds pretty darn ambitious. Fresh off the monumental success of *Baldur's Gate 3*, expectations are sky-high, and Larian seems determined to not just meet them, but obliterate them.

Larian's Divinity AMA: SHOCKING Secrets REVEALED! ...

First things first: the studio's grown. Larian CEO Swen Vincke mentioned they've bulked up from 411 employees at the end of the *BG3* development cycle to around 500 now. That's a significant expansion, and Vincke clarified that team sizes are carefully considered based on the project's scope and market potential. They're still expanding, apparently, adding new elements to what he calls a "big cinematic RPG". Sounds intriguing, right?

One of the coolest revelations? Looting. Forget the randomly generated, level-scaled stuff we saw in the *Divinity: Original Sin* games. We're talking handcrafted items, just like in *Baldur's Gate 3*. This is a *huge* deal. It means more meaningful choices and a deeper connection to the world. Honestly, I'm stoked about this. It's those little details that really make a game special.

Mod support is a go! Hallelujah! Modding tools are planned, though it sounds like they might not be ready at launch. Technical director Bert van Semmertier confirmed cooperative gameplay will be available from day one, and modders will be able to increase the player count. This is fantastic news for the creative community and should give the game a long shelf life. Imagine the possibilities!

Now, here’s a slight bummer: no native WASD movement at launch. Seriously? This seems like a weird omission, especially given how popular it is in modern RPGs. Modders will probably have to step in and fix this, just like they did for *Baldur's Gate 3*. It's a bit frustrating, but hey, at least we know the community is resourceful.

They're sticking with their own engine, but it's gotten a major overhaul. Artem Titov, Head of Gameplay, mentioned the engine has undergone "significant changes," and that adapting their existing engine is more efficient than building a new one from scratch. Makes sense from a business perspective, and hopefully, all those changes will result in a smoother, more polished experience. The camera perspective is also going to be similar to *Baldur's Gate 3*. That hybrid top-down/third-person view worked incredibly well, so it's great to see them building on that success.

No gameplay reveal date yet (classic Larian!). Vincke teased that they're in "full production mode," but still have a ton of work to do. Details on playable races and classes are being kept under wraps, though they did hint that clues can be found in the announcement trailer. Get your magnifying glasses ready, folks!

Finally, the tone is going to be a bit different than *Divinity: Original Sin 2*. Writing director Adam Smith described it as "more grounded" with "some folk horror vibes." That's a pretty intriguing combination. I'm genuinely excited to see how they pull it off. Given Larian's track record, I'm cautiously optimistic that we're in for something truly special. Now, if only they'd give us a gameplay trailer!

B
Editor
Brandon Lewis

Gaming journalist covering video games, esports, and industry news.

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