Gone Home Creator's New Game: Springs, Eternal! What's the Secret?

Gone Home Creator's New Game: Springs, Eternal! What's the Secret?
Gaming News 05 December 2025
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Steve Gaynor, the creative force behind the beloved exploration game "Gone Home," is back with a new project. Revealed at the recent PC Gaming Show, "Springs, Eternal" is a first-person exploration title currently in development at Fullbright, now operating largely as a solo endeavor under Gaynor's direction. The game is aiming for a 2026 release on Steam, and judging by the initial description, it sounds like it could be a return to the atmospheric, character-driven narratives that made "Gone Home" such a hit.

Gone Home Creator's New Game: Springs, Eternal! Wh...

Of course, the story of Fullbright is a bit more complicated than just a straight success story. For those who might not remember, Gaynor stepped away from "Open Roads," another Fullbright title, amid allegations of creating a toxic workplace. The rest of the development team rallied and completed "Open Roads," which launched in 2024 without Gaynor's involvement. So, "Springs, Eternal" marks Gaynor's return to the forefront, and it will be interesting to see how fans and the industry react to his new work.

So, what exactly is "Springs, Eternal" about? Well, the press release paints a picture of a secluded and slightly unsettling retreat called Stillwater Springs. Think fog-shrouded pines, winding paths, and an overall dreamlike, eerie vibe. Players will be exploring this location with nothing but a flashlight, piecing together fragmented memories of a romantic relationship that led them to Stillwater in the first place. I'm already getting some serious "Gone Home" vibes, but with an added layer of mystery and perhaps even a touch of the supernatural.

What's particularly intriguing is the addition of branching dialogue, a first for a Fullbright game. The press release mentions encountering a cast of "lost souls" at Stillwater, each with their own story and connection to the player's journey. You'll be able to engage in conversations with these characters, uncovering their identities and the secrets hidden within Stillwater. This sounds like it could add a whole new layer of depth and player agency to Fullbright's signature exploration-focused gameplay, making it feel like a natural evolution of their style.

We'll have to wait until 2026 to see if "Springs, Eternal" can recapture the magic of "Gone Home" while forging its own unique identity. In the meantime, if you want to get a feel for Fullbright's previous work, you can revisit some of their titles. You might want to brush up on the history and context of the studio. Regardless, the premise of "Springs, Eternal" has definitely piqued my interest, and I'm eager to see more as development progresses. Stay tuned for more coverage as we get closer to launch.

B
Editor
Brandon Lewis

Gaming journalist covering video games, esports, and industry news.

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